![]() This is done through setting media buildings to a specific mode after you completed their work mode research: ![]() ![]() You can use propaganda to influence the number of supporters in each faction. At the same time it is possible to increase the number of die-hard members of the faction that you are trying to boost. It is however impossible to convert die-hard members of a faction to another faction using propaganda. I’m not sure if the die-hard/strong/moderate status of support has any effect directly on a citizen’s support (a weight perhaps?), or whether it only dictates how hard is it to convert a citizen to another faction using propaganda. which factions a Tropican supports) will be based on a normal distribution: without your interference the numbers of people supporting either side will be roughly equal (with a chunk in the middle supporting neither faction), with most members being moderate, a smaller amount being strong and an even smaller amount being die-hard. If you don’t use any propaganda, faction membership (i.e. There are a few tools in game to help you achieve this. This has a direct impact on your electoral success. It goes without saying that you want more people to support factions that love you, and less to support factions that hate you. This bonus or malus will eventually expire, but in the case of fraud or cancelling elections it tends to last through at least the next election period, so you will feel the effects of it. Broker’s image campaign for 7,500 swiss dollars (positively, around +10).Failure to hold elections (negatively, particularly big hit of around -20).Election fraud (negatively, around -10).From my experience this exists almost solely to punish you for denying people elections or committing election fraud, and won’t ever be positive unless you use the Broker’s image campaign. This is the bit where people hate you because you denied them their voice. This unsurprisingly tanks your elections to the point where you are unelectable unless all the factions are absolutely in love with you, which is impossible without spending heavy with the Broker. Some more, some less, but you get the idea. This means that every citizen of your banana republic is getting an average hit of -20 to their personal opinion of you. Being the money focused dictator that you are you put all of your cash into building your industry and neglected public services. Ultimately, if you don’t keep up with your overall happiness, this will eventually become the defining factor of why you cannot get re-elected in later eras.Įxample: you are in the modern era and Caribbean happiness is maxed out at 80. Note: Each citizen has their own personal happiness number and applies the Caribbean happiness difference to himself individually, but it’s easier to understand it by averaging it. The relative happiness modifier is then the difference between the two. When you click it you’ll find a comparison of your overall happiness to the Caribbean happiness. In the Almanac under the Happiness tab is the Overall Happiness graph. Relative to what? The answer is: to the rest of the Caribbean. The key to understanding this one is to notice the word “relative” in the description. The interface must be bugged here because this always shows as +0, but it does actually affect your popular approval heavily. ![]() Tropicans’ overall faction approval bonus or malus is averaged between the (maximum 4) factions they are a member of. You will never see a Tropican who is both religious and militarist for example. It’s important to know that your citizens can be members of multiple factions but they’ll only belong to one faction on each axis. Factions are divided into 4 separate axes, each unlocked by a specific era: When you click on a faction button you’ll see a breakdown of all the faction members. In the Almanac under the Politics tab is your overall faction standing description. Probably the most important bit, but also the one that most people focus completely on and then don’t realize why their support is in the drain.
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